Swing

bubble - 4 (물방울 생성 하기)

whs5758 2025. 5. 7. 17:24

 

 

 

Bubble 클래스 설계

package bubble.test04;

import javax.swing.*;
import java.awt.*;

public class Bubble extends JLabel {

    private int x;
    private int y;

    private boolean left;
    private boolean right;
    private boolean up;

    private ImageIcon bubble; // 기본 물방울

    private Player player;

    public Bubble(Player player) {
        this.player = player;
        
        initData();
        setInitLayout();
    }

    private void initData() {
        bubble = new ImageIcon("img/bubble.png");
        left = false;
        right = false;
        up = false;
    }

    private void setInitLayout() {

        x = player.getX();
        y = player.getY();

        setIcon(bubble);
        setSize(50,50);
        setLocation(x, y);

    }

    // getter
    @Override
    public int getX() {
        return x;
    }

    @Override
    public int getY() {
        return y;
    }

    public boolean isLeft() {
        return left;
    }

    public boolean isRight() {
        return right;
    }

    public boolean isUp() {
        return up;
    }

    public ImageIcon getBubble() {
        return bubble;
    }

    public Player getPlayer() {
        return player;
    }

    //setter
    public void setX(int x) {
        this.x = x;
    }

    public void setY(int y) {
        this.y = y;
    }

    public void setLeft(boolean left) {
        this.left = left;
    }

    public void setRight(boolean right) {
        this.right = right;
    }

    public void setUp(boolean up) {
        this.up = up;
    }

    public void setBubble(ImageIcon bubble) {
        this.bubble = bubble;
    }

    public void setPlayer(Player player) {
        this.player = player;
    }
}

 

버블 프레임에 스페이스바 키 이벤트 추가

package bubble.test04;

import javax.swing.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

public class BubbleFrame extends JFrame {

    private JLabel backgroundMap;
    private Player player;

    public BubbleFrame() {
        initData();
        setInitLayout();
        addEventListener();

        new Thread(new BackgroundPlayerService(player)).start();
    }

    private void initData() {
        setTitle("버블버블게임");
        setSize(1000, 640);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        backgroundMap = new JLabel(new ImageIcon("img/backgroundMap.png"));
        // 루트 패널에 JLabel을 넣어보기
        setContentPane(backgroundMap);

        player = new Player();
    }

    private void setInitLayout() {
        setLayout(null); // 좌표기준 (절대 레이아웃)
        setResizable(false); // 리사이즈 조절 막기
        setLocationRelativeTo(null); // JFrame을 화면 가운데에 배치

        add(player);

        setVisible(true);
    }

    private void addEventListener() {
        // 프레임에 키보드 이벤트 리스너 등록 처리
        this.addKeyListener(new KeyListener() {
            @Override
            public void keyTyped(KeyEvent e) {
            }

            @Override
            public void keyPressed(KeyEvent e) {
                switch (e.getKeyCode()) {
                    case KeyEvent.VK_LEFT:
                        if (!player.isLeft() && !player.isLeftWallCrash()) {
                            player.left();
                        }
                        break;
                    case KeyEvent.VK_RIGHT:
                        if (!player.isRight() && !player.isRightWallCrash()) {
                            player.right();
                        }
                        break;
                    case KeyEvent.VK_UP:
                        player.up();
                        break;
                }
            }

            @Override
            public void keyReleased(KeyEvent e) {
                switch (e.getKeyCode()) {
                    case KeyEvent.VK_LEFT:
                        player.setLeft(false);
                        break;
                    case KeyEvent.VK_RIGHT:
                        player.setRight(false);
                        break;
                    case KeyEvent.VK_UP:
                        break;
                    case KeyEvent.VK_SPACE:
                        System.out.println("생성");
                        add(new Bubble(player));
                        break;
                }
            }
        });
    }

    public static void main(String[] args) {
        new BubbleFrame();
    }
}