package game;
import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
public class GameFrame extends JFrame implements KeyListener {
private BufferedImage backgroundImage;
private BufferedImage player1;
private BufferedImage player2;
private ImagePanel imagePanel;
private int playerX = 200;
private int playerY = 300;
private int player2X = 300;
private int player2Y = 450;
private boolean flag = true;
public GameFrame() {
initData();
setInitLayout();
addEventListener();
// 메인 작업자가 서브 작업자를 생성한다.
Thread thread1 = new Thread(imagePanel);
thread1.start();
//imagePanel 안에 구현한 run() {} 메서드가 시작된다.
}
private void initData() {
setSize(1000, 600);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
try {
backgroundImage = ImageIO.read(new File("images/backgroundMap.jpg")); // static 메서드
player1 = ImageIO.read(new File("images/player.png"));
player2 = ImageIO.read(new File("images/player2.png"));
// TODO player 이미지도 올려야 함.
} catch (IOException e) {
e.printStackTrace();
}
imagePanel = new ImagePanel();
}
private void setInitLayout() {
add(imagePanel);
setVisible(true);
}
private void addEventListener() {
// JFrame 자체에 키 이벤트 리스너를 등록한다.
addKeyListener(this);
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
System.out.println("keyCode : " + e.getKeyCode());
// TODO 화살표만 추출해 낼 예정
int code = e.getKeyCode();
if (code == KeyEvent.VK_UP) {
playerY -= 10;
} else if (code == KeyEvent.VK_DOWN) {
playerY += 10;
} else if (code == KeyEvent.VK_LEFT) {
playerX -= 10;
} else if (code == KeyEvent.VK_RIGHT) {
playerX += 10;
}
// 그림을 다시 그려라
repaint();
}
@Override
public void keyReleased(KeyEvent e) {
}
// 내부 클래스 생성
private class ImagePanel extends JPanel implements Runnable {
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(backgroundImage, 0, 0, 1000, 600, null);
g.drawImage(player1, playerX, playerY, 110, 110, null);
g.drawImage(player2, player2X, player2Y, 70, 70, null);
}
@Override
public void run() {
// direction -> true 라면 오른쪽으로 가고 있는 상태
// direction ->false 라면 왼쪽으로 가고 있는 상태
boolean direction = true;
// 서브 작업자가 해야하는 일을 명시하도록 약속되어 있다.
while (flag) {
if (direction == true) {
player2X += 5;
} else {
player2X -= 5;
}
if (player2X >= 800) {
direction = false;
}
if (player2X <= 100) {
direction = true;
}
if (playerX == player2X && playerY == player2Y) {
player2 = null;
}
try {
Thread.sleep(100);
// 그림을 다시 그려라
repaint();
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
System.out.println("playerX : " + playerX + " || playerY : " + playerY);
System.out.println("player2X : " + player2X + " || player2Y : " + player2Y);
System.out.println("---------------------------------------------------");
}
}
} // end of inner class
}
package game;
public class GameFrameMainTest {
public static void main(String[] args) {
new GameFrame();
}
}